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Thatguy62

February 2025

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thatguy62: (Default)
Because I need a space and some form of accountability.

Here are my current thoughts on this project.

In terms of main characters:

Mag Launcher & Linear Cannon (Evolution)

Knuckles The Echidna & Procurator Shade (Sonic)

Mega Man Volnutt (+ Data) (Mega Man Legends)

Alex Kidd & Stella Nibana (Guess)

Vyse & Aika (& Fina?) (Skies of Arcadia)




Luneth (Final Fantasy III)

Arc (Final Fantasy III)

Refia (Final Fantasy III)

Ingus (Final Fantasy III)

Onion Knight (Final Fantasy III)


Supporting protagonists:

Mario & Luigi (Guess)

Sonic & Tails (Guess)

Kirby (Guess

Klonoa (Guess)

Claude & Leon and Rena & Dias (Star Ocean 2)

Desch (Final Fantasy III)

Sara (Final Fantasy III)


In terms of antagonists

Main:

Bowser (Mario) - Starts off as the act 1 antagonist, then gets "incapacitated" for most of the story.

Xande (Final Fantasy III) - the one kickstarting everything, complete with clone army.

The "Warriors of Blight" - Clones

"The Imperial Alliance" (Eugene - Evolution, Dr. Eggman - Sonic, Queen Teodora/Valua Forces - Skies of Arcadia) -  3 imperial forces united. Haven't quite got a grasp on Vaua yet though.


Sub Antagonists:

Bowser Jr. (Mario) & Sage (Sonic) - Moreso nuisances than genuine threats, but recurring ones.

Metal Sonic (Sonic)

Fang (Sonic)

King Dedede & Meta Knight (Kirby) - Moreso focused on getting stronger to challenge their rival.

Wario & Waluigi (Mario)

Yurka (Evolution) - Now with more identity crises

Nightmare (Kirby) - Now with more manipulation


???:

Dark Matter Forces: (Dark Matter, The Director who is definitely not related to Zero) - It's complicated.

This is just a (admittedly meaningless) list of characters, so I'll go into the rough plot and explain further in another post

thatguy62: (Default)
I have ideas. Here they are.

I have yet to actually explain what Koryu/Super Koryu/Chaos Theory is at this time, so I'll try to be a whee bit general about this.

First: Series Represented in this talk:
  • Evolution/Evolutia
  • Mega Man Legends/Rockman Dash
  • Skies of Arcadia*
  • Power Stone**
  • Sonic The Hedgehog
  • The Legend of Zelda (in a minor sense)
* I still have not played Skies of Arcadia. I shall correct that at some point, though for now, physically is a challenge (with these prices)
** Power wasn't originally part of this AU, but I made the mistake of binging Power Stone 2 and am now heavily considering it (even though, if I do, I can kiss any chance of this project not being a oneshot/vignette collection goodbye with the amount of series I have or am considering).

So, the world of Chaos Theory is held up with ducktape, superglue and dreams. Here's the cliffhanger notes about it:
  • The world tends to have "Cycles", according to the legends of Dark Gaia and Light Gaia: Inevitably, the world will be destroyed and inevitably it (and, seemingly, those on it) shall be reborn.
  • The world in the earlier cycles was far less stable, so it was a crapshoot how long it would survive, this lasted until the Flood of Darkness happened, which ended in the Dark Clan being sealed away in the "Reverse Side" of the world (which is now known as the Dark Realm). This, in-turn, led to the longest longevity of the cycles until relatively recently when the cycles started getting cut short.
  • The Chaos Emeralds also exist and have been used and abused plenty of times by people seeking their power. Entire civilizations have made their fortunes overnight and promptly collapsed in a similar time frame. One particular "Oopsy-Whoopsy" seems to have split the Light Realm even further, into a Land of the Earth and a Land of the Sky. Over time, knowledge of this faded and only the Adventuring community seems to have knowledge of both realms: To the people of the Earth, the Sky Lands are merely the occasional floating continent while the People of the Sky treat the surface as a Land of Darkness.
  • Chaos Theory itself primarily takes place in the "Fantasy World" inspired by Super Mario Bros 2: The Lost Levels' World 9. It's a weird place and one of few places to exist both in the Land of the Sky and the Land of the Earth.
Ok, now that we've got the wacky AU worldbuilding out of the way, let's talk about the elements and ideas of the series in question:
  • One of the big ones, due to the Sonic series' presence in the crossover, is the question: Are the Power Stones related to the Chaos Emeralds? Both are magic jewels with sets of seven, as well as a bigger stronger stone, that have the power to grant anyone's wish. The easiest explanation would be that the people of the Earth Lands call them Power Stones while the people of the Sky Lands call them Chaos Emeralds... Though the usual method of how I'm going about the Sonic canon (more on that later) makes that complicated. There's also the possibility that one is a man-made creation based on the other (just murder the mysticism why don't cha) or that they are purely coincidentally similar but overall unrelated objects...
  • Moon. The Moon has some degree of significance in both Skies of Arcadia (Moonstones, maybe more stuff) and Mega Man Legends (Elysium). The latter is particularly tricky because I'm debating whether to have some connection between the Master and FF3's Noah (not the same guy, but they jointly ended up beyond humanity or whatever? I'm just spitballin')
  • I do want Yurka and Sera to be major antagonists. The general antagonists would be a mix of the Eighth, Valuan and Eggman Empires. The Bonne Family and the Red Wolves would be the Rival/Frenemy groups. Valgus should probably be in there, probably as a follower of either Ganondorf (who is otherwise involved in a different plotline) or Galcian.
  • I have two starts in mind: The general start where Mag, Linear and Chain are investigating a ruin that Megaman Volnutt is somehow also investigating and they all end up falling into the Minus World. A prologue that I decided on for Power Stone involves Falcon stopping in Pannam Town and exchanging stories with Mag and Linear, telling them of the Power Stones.
  • Dare I include a plotline where Eugene tries to sow paranoia into Mag regarding his fellow adventurers' possible reactions to Linear's true nature?
  • Sonic Chronicles is "loose canon" in this AU: Some variation of the events of the game happened in that the Nocturnus Clan were exiled via freak distortion rift, and they sought to return to the world. However, Ix and a portion of the clan wanted to conquer the world rather than just reintegrate into it. Cue a civil war between Shade and Ix's chapters that Knuckles, Sonic, Tails and Amy get involved with. In the end, Ix's chapter has been banished and Shade and Knuckles decide to jointly lead the rest of the echidnas: Shade being the leader of the clan while Knuckles, as Angel Island's guardian and having lived in the world, is their guide and overall overseer. Even with this, Knuckles has feelings he can't understand about no longer being the last of his kind for so long while Shade is left to wonder how and why her clan was exiled. When a dimensional rift opens near the two, Shade and Knuckles decide that a good ol' fashioned treasure hunt is in order (Shade is a Procurator, after all).
  • Even if the audience knows that they aren't bad guys, initially playing the Blue Rogues as ambiguous from Rock, Mag & Linear's perspectives is an idea that amuses me. After all, they're already rivals with two gangs of pirates (friendly rivals, and ex-pirates in at least one case, but still)
  • Power Stone would probably be the hardest to integrate, if only for who to add to Falcon's party. Skies of Arcadia has the main three (Vyse, Aika and Fina) and Evolution I could get away with Mag + Linear + Whoever. Guess I should hit up the Power Stone anime and see if that gives me any ideas.
Enjoy this stream of consciousness. I didn't intend to speak about the Knuckles stuff in this post, but hey
thatguy62: (Yurka)
 I guess this is as good a first post as any.

I notice that there's a sort of game aesthetic that I like to call "Adventurer-Core" or something else. The two primary games that I'm most familiar with that fulfill this sort of itch are Evolution: The World of Sacred Device, and Mega Man Legends. Both have very different gameplay styles, yet have a somewhat similar tone to them.

Evolution is a Roguelite of sorts, split into two elements: The hub town where Mag can talk to people and prepare, and the dungeons, filled with monsters, traps and potential treasure. The game is nowhere near as punishing as traditional roguelites and the item economy is kinda borked (Status items are only occasionally useful due to how the statuses in Evolution work, and Appraisal Items don't require any bag space by the second game (thankfully)). Once can even argue that part of what carried Evolution was it being one of the earliest Dreamcast games that was an RPG (along with the novelty of being full 3D).

But Evolution has a comfortable atmosphere. The story is pretty low stakes for the most part; While the threat of the 8th Empire builds in the background, Mag is mostly concerned with making money and rebuilding his family name. Pannam Town is a charming little town, with the various NPCs that Mag and Linear know personally. Linear has little animations for when Mag is shopping at the item store or doing business at the Cyframe Upgrade shop. And the flavor text. The different NPC dialogue for each chapter. The Dungeon music, the changing aesthetics of the dungeons, the character expressions-

I can go on.

Though playing the original does make me question why Sting removed the stair paths/indicators on the map in later games.

On the other end, Mega Man Legends. Mega Man Legends is an action dungeon-crawler. Jump n Shoot Man jumps and shoots his way throughout an island known as Kattelox Island, exploring ruins, finding refractors (crystals that act as power sources) to exchange for money and battling both ancient robots and a gang of pirates known as the Bonne Family.

Mega Man Legends has a lot more to it. Kattelox's town areas are usually big and full of places to go or things to do. It could be minor stuff like using vending machines or listening to CDs at a store, and it be more significant stuff, like rebuilding parts of the town that get destroyed due to the shenanigans of the Bonnes.

The Dungeon-crawling also takes on a different flavor: While Evolution was a Mystery Dungeon-style take, Mega Man Legends takes a more Legend of Zelda/Tomb Raider style approach in the form of dungeons that Rock will have puzzle his way through while fighting off Reaverbots. Even getting to the dungeons in and of themselves can be an adventure... which is probably why there aren't two many of them: There's the sub-city, which runs under Kattelox and connects to numerous other places, including other dungeons, the sub-gates (of which, I believe there are 3) and the main gate as the final dungeon.

Of course, Evolution only had 5 dungeons (not counting the final dungeon). I guess the exploration between them and just how long it can take to get to the sub-gates trips me up.

And need I say anything about Meg Leg/Rock Dash's artstyle? If Low-Poly graphics didn't peak there, then they came pretty close.

Anyway, those two are, in my eyes, Adventurer-Core: RPGs (usually JRPGs for me, but certainly not limited to those) where the main threat of the game isn't immediate and the main characters are adventurers in some sort of way. A game that would probably fit this dynamic as well that I should probably play soon would be Skies of Arcadia, and that has the reputation of being one of the greatest Dreamcast games

My apologies if I come off as a bootleg ThorHighHeels

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